October 22nd, 2013 NYC Gaming October Demo Night


On October 22nd, 2013, OLC covered the event, “NYC Gaming: October Demo” hosted by Microsoft. The feature presenter of the event included, Akash Garg of Mjam Studios LLC, Lawrence Masia of Goodnight games LLC, Ronan Cray, and Collin Fuller.


Akash Garg was the first to demo his game, “Flick a Fruit.”

According to Garg, the concept for “Flick a Fruit” is simple and straight forward. The player connects similar colored fruits and flicks them over to the always-hungry creature named Munchy. The objective of the game is to get as many fruits to Munchy as possible to progress to the next level. Despite the simple nature of the game, Garg explains the underlying message of the game is to foster good eating habits as feeding Munchy junk food will kill him thus causing the player to lose the game.  

The game is available for the iPad and iPhone.


Lawrence Masia then presented his game, “Cutie-bots.”

“Cutie-bots” is a 2-D platformer where the player takes on the roles of Gritch and Zitch, two denizens of the nightmare world. The objective of the game is to use these two characters (interchangeably) to defend their nightmarish home world from an onslaught of cute animal robots brought forth from the evil Dr. Whiskers.

The game is currently available for the iPad but future compatibility with the iPhone and android phones are in the works.

After Masia, the event was stopped for a brief intermission by Jeff Hampton who presented his

Ronan Cray introduced the video game adaptation of his book, “Dust Eaters”


“Dust Eaters” is a survival horror game developed by Crazy Robot Studios and is adapted from the zombie horror novel, “Dust Eaters” written by Ronan Cray. The game takes place in a post-apocalyptic world three months after a global zombie infestation. The player takes control of several characters from Cray’s novel and following the novel’s plot, must survive their trek through zombie infested Canada to the source of the zombie apocalypse in Southern Mongolia.

The game is currently a Kickstarter project and donations can be made on this site.

Finally, at the end of the event, Collin Fuller demoed his game, “Touch Dungeon” (Formerly One Touch Dungeon)

“Touch Dungeon” is a simple game where the player takes control of 8-bit characters and traverses several levels of a dungeon. The simplicity of the game is in its 8-bit format as well as its controls. The only thing the player has to do is control the movement of the 8-bit character to pick up new weapons or attack monsters within the dungeon.

Currently, the game is available for android and the iPhone but will be available for the iPad in the future.